![]() It isn't very often I write a review this positive, and I am really trying to think of some negatives to try and stop this being completely one-sided, but I just can't think of anything that I disliked at all. Both the Sensei 310 and Rival 310 can be used with PrismSync and GameSense to allow the lighting to sync across devices as well as react to game events, such as going red when your character is on low health. There are still a few different dynamic lighting modes as well as the ability to set a single solid colour. The lighting options are a little bit limited compared to some mice, but let's face it, it isn't really the most important feature. Both mice feature onboard memory which allows the user to save the settings to it, meaning you can transfer the mouse to a different computer without the need to redo anything. Although some brands do have other features, such as surface calibration and lift-of-distance settings, having used the Sensei for a while, I don't think they are needed. Angle snapping, DPI, and acceleration can also be changed. The default polling rate is set to 1,000, but this can be reduced. There are also some other settings you can change. We made a macro to type "and set it to mouse button eight. Recording a macro is very easy, and you can edit it after it is recorded to change delay times and/or delete wrong key-presses. You can choose between keyboard functions, programs, commands, and pretty much everything in between. Once you plug in the mouse, you can reprogram each key to do multiple functions. I was using the Apex M750 for quite some time before it left the office, and I found the software to do everything I needed it to do in an instinctive way hopefully the same can be said for it when it is used with the Rival 310 and Sensei 310.īoth mice work exactly the same with the software, so we will just go through it with the Sensei rather than showing the same features twice. The SteelSeries Engine 3 is software I have grown fond of.
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